zink: fix 32bit bo rewriting
this was correct for 64bit loads and manually converted 32bit loads (e.g., bindless), but it was broken for the case where 64bit was not supported, as the offset wasn't being correctly adjusted break out the offset division to hopefully make this a little clearer Fixes: 150d6ee9 ("zink: move all 64-32bit shader load rewriting to nir pass") Reviewed-by:Adam Jackson <ajax@redhat.com> Part-of: <mesa/mesa!16669>
Loading
Please register or sign in to comment