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Commit ee14bec0 authored by Erik Faye-Lund's avatar Erik Faye-Lund Committed by Marge Bot
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zink: use pre-populated shader-locations


This is the final step of this little journey, which allows us to no
longer deal with the shader-slot mapping inside the NIR to SPIR-V
translation.

Reviewed-By: default avatarMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <mesa/mesa!9836>
parent 6037f535
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