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drm-intel-next-2014-12-05
- dual-dsi enabling from Gaurav with prep work from Jani - reshuffling the ring init code to move towards a clean sw/hw state setup split - ring free space refactoring from Dave Gordon - s/seqno/request/ rework from John Harrison - psr support for vlv/chv from Rodrigo - skl mmio flip support from Damien - and the usual bits&pieces all over
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drm-intel-next-2014-11-21
- infoframe tracking (for fastboot) from Jesse - start of the dri1/ums support removal - vlv forcewake timeout fixes (Imre) - bunch of patches to polish the rps code (Imre) and improve it on bdw (Tom O'Rourke) - on-demand pinning for execlist contexts - vlv/chv backlight improvements (Ville) - gen8+ render ctx w/a work from various people - skl edp programming (Satheeshakrishna et al.) - psr docbook (Rodrigo) - piles of little fixes and improvements all over, as usual
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drm-intel-next-2014-11-07
- skl watermarks code (Damien, Vandana, Pradeep) - reworked audio codec /eld handling code (Jani) - rework the mmio_flip code to use the vblank evade logic and wait for rendering using the standard wait_seqno interface (Ander) - skl forcewake support (Zhe Wang) - refactor the chv interrupt code to use functions shared with vlv (Ville) - prep work for different global gtt views (Tvrtko Ursulin) - precompute the display PLL config before touching hw state (Ander) - completely reworked panel power sequencer code for chv/vlv (Ville) - pre work to split the plane update code into a prepare and commit phase (Gustavo Padovan) - golden context for skl (Armin Reese) - as usual tons of fixes and improvements all over
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drm-intel-next-2014-10-24
- suspend/resume/freeze/thaw unification from Imre - wa list improvements from Mika&Arun - display pll precomputation from Ander Conselvan, this removed the last ->mode_set callbacks, a big step towards implementing atomic modesets - more kerneldoc for the interrupt code - 180 rotation for cursors (Ville&Sonika) - ULT/ULX feature check macros cleaned up thanks to Damien - piles and piles of fixes all over, bug team seems to work!