GPU HANG: ecode 9:1:85dffffb, in godot-bin
I got a hang after launching the Godot editor. Behavior is similar to #2097 (closed), except it always happens right after it renders the first frame of the scene after selecting a project.
[41652.172936] i915 0000:00:02.0: cannot be used for peer-to-peer DMA as the client and provider (0000:01:00.0) do not share an upstream bridge or whitelisted host bridge
[41655.050922] i915 0000:00:02.0: cannot be used for peer-to-peer DMA as the client and provider (0000:01:00.0) do not share an upstream bridge or whitelisted host bridge
[41673.451596] i915 0000:00:02.0: [drm] Resetting rcs0 for preemption time out
[41673.451605] i915 0000:00:02.0: [drm] godot-bin[124784] context reset due to GPU hang
[41673.460526] i915 0000:00:02.0: [drm] GPU HANG: ecode 9:1:85dffffb, in godot-bin [124784]
[41673.460528] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[41673.460528] Please file a _new_ bug report at https://gitlab.freedesktop.org/drm/intel/issues/new.
[41673.460529] Please see https://gitlab.freedesktop.org/drm/intel/-/wikis/How-to-file-i915-bugs for details.
[41673.460529] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[41673.460530] The GPU crash dump is required to analyze GPU hangs, so please always attach it.
[41673.460531] GPU crash dump saved to /sys/class/drm/card0/error
This is on a HD Graphics 520 (i5-6200U).
Edited by Tooniis