• Connor Abbott's avatar
    tu/blit: Don't set CLAMPENABLE in sampler for 3d path · db703917
    Connor Abbott authored
    This was copied from the blob before we understood what it did, and it
    has questionable utility: there's nothing in the GL, Vulkan, or D3D11
    specs that require the result be clamped to the underlying range to
    account for imprecision. And it doesn't make sense at all for cubic
    filtering, because the result can legitimately be outside the range in
    some scenarios. Just remove it.
    This fixes a bunch of tests added in vulkan CTS 1.2.8 to test blitting
    from compressed textures, which use random inputs and therefore are more
    likely to hit the out-of-range condition. For example,