COLRv1 should ignore unbounded glyphs
The spec says if a glyph has unbounded paint, it should be ignored. I haven't checked but my intuition is that we would put the scaled font into error. I might be wrong.
The spec says if a glyph has unbounded paint, it should be ignored. I haven't checked but my intuition is that we would put the scaled font into error. I might be wrong.