v3d, vc4: Fix dmabuf import for non-scanout buffers
Failure to create a buffer for scanout should not be fatal when importing a buffer. Buffers allocated from a render-only device may not be able to scanned out directly but can still be used for other rendering purposes (e.g. as a texture). Signed-off-by:Joshua Watt <JPEWhacker@gmail.com> Reviewed-by:
Simon Ser <contact@emersion.fr> Reviewed-by:
Iago Toral Quiroga <itoral@igalia.com> Cc: mesa-stable Part-of: <mesa/mesa!12081>
- src/broadcom/ci/piglit-v3d-rpi4-fails.txt 1 addition, 1 deletionsrc/broadcom/ci/piglit-v3d-rpi4-fails.txt
- src/gallium/drivers/v3d/v3d_resource.c 5 additions, 8 deletionssrc/gallium/drivers/v3d/v3d_resource.c
- src/gallium/drivers/vc4/vc4_resource.c 0 additions, 3 deletionssrc/gallium/drivers/vc4/vc4_resource.c