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  • !12081

v3d, vc4: Fix dmabuf import for non-scanout buffers

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Merged Joshua Watt requested to merge jpewhacker/mesa:v3d-vc4-dmabuf-fixes into main Jul 27, 2021
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Failure to create a buffer for scanout should not be fatal when importing a buffer. Buffers allocated from a render-only device may not be able to scanned out directly but can still be used for other rendering purposes (e.g. as a texture).

Signed-off-by: Joshua Watt JPEWhacker@gmail.com

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Source branch: v3d-vc4-dmabuf-fixes