nir: implement the GLSL equivalent of if simplication in nir_opt_if
This pass turns: if (cond) { } else { do_work(); } into: if (!cond) { do_work(); } else { } Here's the vkpipeline-db stats (from affected shaders) on Polaris10: Totals from affected shaders: SGPRS: 17272 -> 17296 (0.14 %) VGPRS: 18712 -> 18740 (0.15 %) Spilled SGPRs: 1179 -> 1142 (-3.14 %) Code Size: 1503364 -> 1515176 (0.79 %) bytes Max Waves: 916 -> 911 (-0.55 %) This pass only affects Serious Sam 2017 (Vulkan) on my side. The stats are not really good for now. Some shaders look quite dumb but this will be improved with further NIR passes, like ifs combination. Signed-off-by:Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by:
Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by:
Ian Romanick <ian.d.romanick@intel.com>
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