glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org> Reviewed-by:Tapani Pälli <tapani.palli@intel.com> Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 9c335335)
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- src/compiler/glsl/link_atomics.cpp 2 additions, 2 deletionssrc/compiler/glsl/link_atomics.cpp
- src/compiler/glsl/link_uniforms.cpp 1 addition, 1 deletionsrc/compiler/glsl/link_uniforms.cpp
- src/compiler/glsl/linker.cpp 3 additions, 3 deletionssrc/compiler/glsl/linker.cpp
- src/compiler/glsl/shader_cache.cpp 2 additions, 2 deletionssrc/compiler/glsl/shader_cache.cpp
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