glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error prone to just cache the IR used by the drivers backend e.g. TGSI or NIR. Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org> Reviewed-by:Tapani Pälli <tapani.palli@intel.com> Reviewed-by:
Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit cf05bb50)
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- src/compiler/glsl/link_uniforms.cpp 3 additions, 12 deletionssrc/compiler/glsl/link_uniforms.cpp
- src/compiler/glsl/linker.cpp 38 additions, 47 deletionssrc/compiler/glsl/linker.cpp
- src/compiler/glsl/shader_cache.cpp 1 addition, 1 deletionsrc/compiler/glsl/shader_cache.cpp
- src/mesa/main/mtypes.h 3 additions, 4 deletionssrc/mesa/main/mtypes.h
- src/mesa/main/shaderobj.c 10 additions, 13 deletionssrc/mesa/main/shaderobj.c
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