freedreno/ir3: fix silly typo for binning pass shaders
Was resulting in gl_PointSize write being optimized out, causing particle system type shaders to hang if hw binning enabled. Fixes neverball, OGLES2ParticleSystem, etc. Signed-off-by:Rob Clark <robclark@freedesktop.org> (cherry picked from commit 60096ed9)
Loading
Please register or sign in to comment