radv: Shift left the tile swizzle more on GFX11.
ac/surface puts the raw pip_bank_xor there, which needs the extra shift for the actual tile_swizzle. (I think long term we should refactor this in ac/surface but for now lets fix like radeonsi to avoid race conditions.) CC: mesa-stable Part-of: <mesa/mesa!20979>
- src/amd/vulkan/radv_device.c 2 additions, 0 deletionssrc/amd/vulkan/radv_device.c
- src/amd/vulkan/radv_image.c 3 additions, 1 deletionsrc/amd/vulkan/radv_image.c
- src/amd/vulkan/radv_private.h 6 additions, 0 deletionssrc/amd/vulkan/radv_private.h
- src/amd/vulkan/radv_sdma_copy_image.c 5 additions, 2 deletionssrc/amd/vulkan/radv_sdma_copy_image.c