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Hans de Goede authored
For window-manager managed windows, xwl_realize_window is only called for
the window-manager's decoration window and not for the actual client window
on which we should set the _XWAYLAND_RANDR_EMU_MONITOR_RECTS prop.

Usualy this is not a problem since we walk all client windows to update
the property when the resolution is changed through a randr call.

But for apps which first do the randr change and only then create their
window this does not work, and our xwl_output_set_window_randr_emu_props
call in xwl_realize_window is a no-op as that is only called for the wm
decoration window and not for the actual client's window.

This commit fixes this by making ensure_surface_for_window() call
xwl_output_set_window_randr_emu_props on the first and only child of
window-manager managed windows.

Note this also removes the non-functional xwl_output_set_window_randr_emu_props
call from xwl_realize_window, which was intended to do this, but does not
work.

This fixes apps using the ogre3d library always running at the
monitors native resolution.

Acked-by: default avatarOlivier Fourdan <ofourdan@redhat.com>
Signed-off-by: default avatarHans de Goede <hdegoede@redhat.com>
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X Server

The X server accepts requests from client applications to create windows, which are (normally rectangular) "virtual screens" that the client program can draw into.

Windows are then composed on the actual screen by the X server (or by a separate composite manager) as directed by the window manager, which usually communicates with the user via graphical controls such as buttons and draggable titlebars and borders.

For a comprehensive overview of X Server and X Window System, consult the following article: https://en.wikipedia.org/wiki/X_server

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