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[Backport to 1.20] glamor: Avoid using GL_QUADS on V3D

Like in 0e3f1252 ("glamor: Avoid using GL_QUADS on VC4") this will avoid mesa to fallback doing conversion for QUADS primitives.

Signed-off-by: Jose Maria Casanova Crespo jmcasanova@igalia.com Reviewed-by: Emma Anholt emma@anholt.net (cherry picked from commit 9adb13e2)

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