glx: Fix possible out of bounds access in __glXDisp_GetVisualConfigs()
If p is odd, then the zeroing loop will access memory out of bounds by one element. We can prevent that by zeroing just single element at once.
Fixes #1030 (closed).
If p is odd, then the zeroing loop will access memory out of bounds by one element. We can prevent that by zeroing just single element at once.
Fixes #1030 (closed).