glx: Be more strict about rejecting invalid image sizes [CVE-2014-8093 2/6]
Before this we'd just clamp the image size to 0, which was just hideously stupid; if the parameters were such that they'd overflow an integer, you'd allocate a small buffer, then pass huge values into (say) ReadPixels, and now you're scribbling over arbitrary server memory. Reviewed-by:Keith Packard <keithp@keithp.com> Reviewed-by:
Julien Cristau <jcristau@debian.org> Reviewed-by:
Michal Srb <msrb@suse.com> Reviewed-by:
Andy Ritger <aritger@nvidia.com> Signed-off-by:
Adam Jackson <ajax@redhat.com> Signed-off-by:
Alan Coopersmith <alan.coopersmith@oracle.com>
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