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Michel Dänzer authored
(Using GLSL 1.30 or newer) The width/height members of xRectangle are unsigned, but they were being interpreted as signed when converting to floating point for the vertex shader, producing incorrect drawing for values > 32767. v2: * Use separate GL_UNSIGNED_SHORT vertex attribute for width/height. (Eric Anholt) Reviewed-by: Eric Anholt <eric@anholt.net> (cherry picked from commit 032af356)
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