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Keith Packard authored
I can't find any performance benefit to using the GL path and the code renders this trapezoid incorrectly: top: FIXED 29.50 bottom: FIXED 30.00 left top: POINT 0.00, 29.50 left bottom: POINT 0.00, 30.50 right top: POINT -127.50, 29.50 right bottom: POINT 52.50, 30.00 This should render a solid line from 0,30 to 52,30 but draws nothing. The code also uses an area computation for trapezoid coverage which does not conform to the Render specification which requires a specific point sampling technique. Signed-off-by: Keith Packard <keithp@keithp.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
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