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ARB_blend_func_extended may be exposed even without GLSL 1.30. In order to use it we need GLES2 shaders that are available if ARB_ES2_compatibility is exposed. Signed-off-by:
Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by:
Adam Jackson <ajax@redhat.com> Reviewed-by:
Emma Anholt <emma@anholt.net>
ARB_blend_func_extended may be exposed even without GLSL 1.30. In order to use it we need GLES2 shaders that are available if ARB_ES2_compatibility is exposed. Signed-off-by:
Vasily Khoruzhick <anarsoul@gmail.com> Reviewed-by:
Adam Jackson <ajax@redhat.com> Reviewed-by:
Emma Anholt <emma@anholt.net>