Fix build on i686
Presumably this only matters for i686 because amd64 implies sse2, but: BUILDSTDERR: In file included from gen4_vertex.c:34: BUILDSTDERR: gen4_vertex.c: In function 'emit_vertex': BUILDSTDERR: sna_render_inline.h:40:26: error: inlining failed in call to always_inline 'vertex_emit_2s': target specific option mismatch BUILDSTDERR: static force_inline void vertex_emit_2s(struct sna *sna, int16_t x, int16_t y) BUILDSTDERR: ^~~~~~~~~~~~~~ BUILDSTDERR: gen4_vertex.c:308:25: note: called from here BUILDSTDERR: #define OUT_VERTEX(x,y) vertex_emit_2s(sna, x,y) /* XXX assert(!too_large(x, y)); */ BUILDSTDERR: ^~~~~~~~~~~~~~~~~~~~~~~~ BUILDSTDERR: gen4_vertex.c:360:2: note: in expansion of macro 'OUT_VERTEX' BUILDSTDERR: OUT_VERTEX(dstX, dstY); BUILDSTDERR: ^~~~~~~~~~ The bug here appears to be that emit_vertex() is declared 'sse2' but vertex_emit_2s is merely always_inline. gcc8 decides that since you said always_inline you need to have explicitly cloned it for every permutation of targets. Merely saying inline seems to do the job of cloning vertex_emit_2s as much as necessary. So to reiterate: if you say always-inline, it won't, but if you just say maybe inline, it will. Thanks gcc, that's helpful.
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