• Keith Packard's avatar
    Transformed coord computed using floats. Don't move bilinear composite dst. · 64598059
    Keith Packard authored
    The homogeneous coordinate computation in the core server cannot be used for
    many legal matrices as it overflows. Just use floats in the driver; faster
    and avoids troubles.
    
    When compositing with bilinear filter, don't push the dst coordinates around
    as that makes the output blurry when pixels are aligned.
    64598059
i915_render.c 16.1 KB