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Rotation currently doesn't work without acceleration (doesn't actually rotate with Option "NoAccel", crashes with Option "AccelMethod" "none" or when glamor fails to initialize) and would probably be too slow anyway. v2: Also remove now dead code checking for ShadowFB from drmmode_crtc_scanout_allocate(). Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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