Implement multi-ocular support, add biblical example
This removes the assumption that an xeyes instance displays just a pair
of eyes, and instead allows future developers to implement different
kinds of ocular layouts.
Currently, the ocular layout system only allows for specifying offsets,
but a future change might also make different parts of the eye geometry
configurable: size of different elements, padding, etc.
Signed-off-by:
Serge Bazanski <q3k@q3k.org>
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