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scene_output_layout: Don't destroy output when output layout is destroyed

Alexander Orzechowski requested to merge Nefsen402/wlroots:output-scene into master

This means that the compositor needs to manually destroy the output when they destroy the layout, hence breaking. Compositors can just call wlr_scene_output_destroy() if they want to destroy both at the same time.

Edited by Alexander Orzechowski

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