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Draft: scene/output: disable hardware cursors when idle

Simon Ser requested to merge emersion/wlroots:scene-output-idle into master

When the cursor plane is enabled, a lot of hardware will drain more power. If the screen contents don't change, perform one final render pass to blend everything onto a single plane.

Is it fine for wlr_scene to perform output commits like this on its own?

  • Measure power usage

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