wlr_scene: Fix scaling with default source_box
Default to texture
instead of destination_box
geometry.
Example before and after the change using the gles2 renderer:
All boxes share the same wlr_buffer
and smaller and bigger boxes were scaled using wlr_scene_buffer_set_dest_size()
.
The 3 boxes on the bottom were additionally transformed via wlr_scene_buffer_set_transform(scene_buffer, WL_OUTPUT_TRANSFORM_90)