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[WIP] Headless export-dmabuf

Andri Yngvason requested to merge github/fork/any1/headless-export-dmabuf into master

This is very much work in progress, but it does work quite well.

Things I'd like some feedback on:

  • GBM buffer allocation. Would it be better to get the render node from DRM if the renderer belongs to DRM?
  • The way I added glEGLImageTargetRenderbufferStorageOES into the backend is rather ugly. Suggestions?

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