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render/gles2: provide public API to access GL texture

Simon Ser requested to merge github/fork/emersion/gles2-texture-attribs into master

Prior to this commit, compositors needed to render the texture to an intermediate off-screen buffer using wlr_renderer APIs if they wanted to use a custom rendering path (e.g. render to a 3D scene).

A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID so that compositors can render wlr_textures with their own shaders. An example of a compositor doing so is available at 1.

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