Skip to content
Snippets Groups Projects
Commit 79502951 authored by Gareth Hughes's avatar Gareth Hughes
Browse files

- Fixed polygon stipple. Was still using SubmitPackets...

- Implemented HW-assisted depth span functions. All access to the depth
    buffer is done via the engine, so we don't have to worry about the
    differences between linear and tiled memory.
- Implemented significantly more 3D-friendly static partitioning of
    offscreen memory. 2D still gets enough pixmap cache to be performant.
    For example, 800x600@16bpp texture memory goes from ~3mb to 11.5mb on a
    16mb card.
parent aa1a793f
No related branches found
Tags 1.4.2
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment