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weston
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Milestone due date
gl-renderer: Do not attach the first buffer twice
!1353
· created
Sep 11, 2023
by
Loïc Yhuel
GL renderer
Merged
Approved
1
updated
Sep 13, 2023
Add support for P010/P012/P016 formats
!1351
· created
Sep 04, 2023
by
Robert Mader
GL renderer
Merged
Approved
1
19
updated
Sep 07, 2023
Add output parameter to renderer->flush_damage() and use it in the GL renderer
!1312
· created
Jul 12, 2023
by
Philipp Zabel
GL renderer
Merged
Approved
8
updated
Jul 14, 2023
gl-renderer: Always initialize variable
!1292
· created
Jun 29, 2023
by
Max Ihlenfeldt
GL renderer
Merged
Approved
5
updated
Jun 29, 2023
Allow overlapping outputs
!1291
· created
Jun 28, 2023
by
Derek Foreman
Core compositor
DRM/KMS backend
GL renderer
Pixman renderer
VNC Backend
Merged
Approved
29
updated
Dec 06, 2023
gl-renderer: Make clip_transformed() surf parameter constant
!1283
· created
Jun 22, 2023
by
Loïc Molinari
GL renderer
Merged
Approved
10
updated
Jun 30, 2023
gl-renderer: fix FBO renderbuffer download extents
!1270
· created
Jun 10, 2023
by
Philipp Zabel
GL renderer
Merged
Approved
3
updated
Jun 13, 2023
renderer-gl: drop unused fields from struct gl_fbo_texture
!1267
· created
Jun 09, 2023
by
Philipp Zabel
GL renderer
Merged
Approved
0
updated
Jun 30, 2023
gl-renderer: optionally read pixels into software buffer in repaint_output
!1263
· created
Jun 08, 2023
by
Philipp Zabel
GL renderer
Merged
Approved
1
updated
Jun 15, 2023
gl-renderer: use dummy renderbuffer structures for damage tracking
!1260
· created
Jun 07, 2023
by
Philipp Zabel
GL renderer
Merged
Approved
4
updated
Jun 08, 2023
gl-renderer: remove pbuffer dummy surface
!1259
· created
Jun 07, 2023
by
Philipp Zabel
GL renderer
Merged
Approved
24
updated
Jun 09, 2023
Add support for FreeBSD
!1195
· created
Mar 25, 2023
by
Audrey Dutcher
Build system
Clients
Core compositor
DRM/KMS backend
GL renderer
Nested X11 backend
Testing
26
updated
Apr 17, 2023
gl-renderer: Optimize vertex clipping
!1156
· created
Feb 07, 2023
by
Loïc Molinari
GL renderer
Merged
43
updated
Jan 31, 2024
gl-renderer: Use highest precision for vertex shaders
!1145
· created
Feb 02, 2023
by
Daniel Stone
GL renderer
Merged
5
updated
Feb 03, 2023
gl-renderer: use pixel_format_info instead of drm fourccs
!1134
· created
Jan 26, 2023
by
Philipp Zabel
DRM/KMS backend
GL renderer
Headless backend
Nested Wayland backend
Nested X11 backend
Merged
10
updated
Jan 30, 2023
gl-shaders: Don't attempt to set unicolor for variants that aren't solid
!1115
· created
Jan 13, 2023
by
Derek Foreman
GL renderer
Merged
Approved
11
updated
Jan 30, 2023
gl-renderer: Improve GPU profiling accuracy
!1113
· created
Jan 12, 2023
by
Loïc Molinari
GL renderer
Merged
Approved
1
12
updated
Apr 03, 2023
Move GL renderer interface from backends into struct weston_renderer
!1109
· created
Jan 11, 2023
by
Philipp Zabel
Core compositor
GL renderer
Merged
Approved
8
updated
Jan 16, 2023
backend-rdp: GL renderer support
!1108
· created
Jan 11, 2023
by
Philipp Zabel
GL renderer
RDP backend
Merged
Approved
6
updated
Jun 15, 2023
backend-vnc: GL renderer support
!1107
· created
Jan 11, 2023
by
Philipp Zabel
GL renderer
VNC Backend
Merged
Approved
2
updated
Jun 10, 2023
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