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gl-renderer: simplify fragment shader main()

Pekka Paalanen requested to merge pq/weston:mr/fragrefac into main

This series started from !889 (comment 1411774) and then spread a bit.

The aim is to make the fragment shader code easier to read, at the cost of maybe slightly more operations done in the color-managed case.

Is the trade-off worth it? Perhaps.

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