gl-renderer: Take into account viewport when choosing filtering
- Oct 25, 2021
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Christopher Obbard authored
Currently the viewport isn't taken into account when choosing filtering - we end up with `GL_NEAREST` filtering when we should have `GL_LINEAR`. Take into account the viewport when choosing filtering to solve this issue. Fixes: #554 Signed-off-by:
Christopher Obbard <chris.obbard@collabora.com>
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