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Color management: color mapping functions.

Vitaly Prosyak requested to merge vitalyp/weston:vp/mr/color-output2 into main

This MR depends on !637 (merged)

  1. Adds a color mapping function 3DLUT and pre-curve for gl-renderer.

  2. CM is enable

  3. Append light linearizing transfer function at the end of transform for blending category

  4. Shaper-matrix test creates ICC profile based on chromaticities using LCMS in the fixture setup function.

    sRGB -> sRGB
    sRGB -> adobe RGB
    sRGB -> BT2020

    Compare GPU shaders(gl texture3D) vs manual pipeline calculation.

    Use different max tolerable errors per transform.

  5. The Weston CM GL pipeline is as follows:

    • Fragment shader A: CMLCMS_CATEGORY_INPUT_TO_BLEND (non linear input) 3DLUT -> blending ( linear)
    • Fragment shader B: CMLCMS_CATEGORY_BLEND_TO_OUTPUT (linear input) INV EOTF -> surface to KMS ( non linear output)
    • Fragment shader AB: CMLCMS_CATEGORY_INPUT_TO_OUTPUT (non linear input) 3DLUT -> surface to KMS (non linear output)
Edited by Vitaly Prosyak

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