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gl-renderer: fix texcoord in shader desc

Pekka Paalanen requested to merge pq/weston:mr/prtexcoord into main

Seems like a typo, found by reading shader debug scope logs and wondering why "!?!?" is there, e.g.:

Deleting shader program for: !?!? SHADER_VARIANT_XYUV SHADER_COLOR_CURVE_IDENTITY SHADER_COLOR_MAPPING_IDENTITY SHADER_COLOR_CURVE_IDENTITY -input_is_premult -green

cc @molinari

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