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Add output parameter to renderer->flush_damage() and use it in the GL renderer

Philipp Zabel requested to merge pH5/weston:flush-damage-output into main

When flush_damage() is called, the output to be repainted next is already known. Pass it along into the renderer, which can make use of this information:

  • The GL renderer gets to stop flushing damage for surfaces that are put on a plane on this output but have to be painted into the primary_plane on another output.
  • A future Vulkan renderer could record texture upload commands into an output specific command buffer.

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