gl-renderer: move functions into gl-shaders.c
These functions are related to shaders, so they are more at home in
gl-shaders.c. gl-renderer.c is too long already.
This allows making a couple functions static while the moved functions
become non-static. Future changes turn some of these functions into
static again, with the ultimate goal of making struct gl_shader opaque.
Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
parent
73aaf14e
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- libweston/renderer-gl/gl-renderer-internal.h 10 additions, 5 deletionslibweston/renderer-gl/gl-renderer-internal.h
- libweston/renderer-gl/gl-renderer.c 0 additions, 104 deletionslibweston/renderer-gl/gl-renderer.c
- libweston/renderer-gl/gl-shaders.c 106 additions, 2 deletionslibweston/renderer-gl/gl-shaders.c
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