-
Pekka Paalanen authored
This services output capture tasks for the 'framebuffer' and 'full framebuffer' pixel sources. Both pixel sources come from the same source: the EGLSurface. The only difference is the area. The EGLSurface contains the borders used for output decorations, hence 'full framebuffer' is possible to capture. We use GL_ANGLE_pack_reverse_row_order extension to make glReadPixels return the image data in the layout we need for wl_shm buffers directly. Without the extension we have to flip manually. Another extension to the same effect is MESA_pack_invert, but this is not specified for GL ES. It also uses a different token value, so it cannot be directly substituted even if supported. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
f60c9cc1
Loading