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Pekka Paalanen authored
This services output capture tasks for the 'framebuffer' and 'blending' pixel sources. Just like the old screenshooting path, the 'framebuffer' pixel source is the hardware buffer, whether a shadow is used or not. This may not be the best for performance, but you do get the real framebuffer contents. Maybe it's rgb565, or even less. When the shadow buffer is used, I realized it is effectively the same as the intermediate blending buffer in GL-renderer when color management is used. Pixman-renderer does non-linear blending only, so the shadow buffer is in the blending space. The shadow buffer is also always 8 bpc regardless of the hardware framebuffer, so the read-back may be different from the hardware framebuffer. Read-back from the shadow is optimal for performance, but not what the hardware gets. 'full-framebuffer' source cannot yet be implemented, because backends do not tell Pixman-renderer about the margins where the wayland-backend blits the output decorations. The target "hardware" buffer handed to pixman-renderer does not allow accessing the decorations area. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
0c8c2c40
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