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Keep the surface map state in sync with the buffer state: the surface can be mapped it has a valid buffer, and not if it doesn't. Signed-off-by: Daniel Stone <daniels@collabora.com>
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Keep the surface map state in sync with the buffer state: the surface
can be mapped it has a valid buffer, and not if it doesn't.
Signed-off-by: Daniel Stone <daniels@collabora.com>