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We get rid of unnecessary GL-renderer output state destroy and create, meaning we don't destroy and create an EGLSurface either. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
8c4f75f0
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We get rid of unnecessary GL-renderer output state destroy and create,
meaning we don't destroy and create an EGLSurface either.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>