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Matthew Waters authored
From d4bcef32 on, using a RGBA texture to hold the data causes the glmemory to have half width and a scaling of [2, 1]. Using a LA texture solves this problem however cannot be attached to the framebuffer for copying into a RGBA texture. Which will be solved by moving to EXT_texture_rg. https://bugzilla.gnome.org/show_bug.cgi?id=728890
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