Color management: color mapping functions.
This MR depends on !637.
The MR adds color mapping functions 3DLUT and 3x3 matrix for gl-renderer.
The code path was validated by using WIP matrix-shaper-test with instrumental code by modifying the matrix.
The color mapping elements are inserted after EOTF.
Fragment shader A: EOTF-> 3DLUT or 3x3 matrix-> blending.
Fragment shader B: INV EOTF.
Edited by Vitaly Prosyak