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virgl
virglrenderer
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Created date
blitter: Use enum types instead of plain integers
!1082
· created
Apr 13, 2023
by
Corentin Noël
master
Closed
5
updated
Apr 13, 2023
blitter: Replace util_hash_table with hash_table_u64
!1083
· created
Apr 13, 2023
by
Corentin Noël
master
Merged
1
15
updated
May 31, 2023
renderer: make sure to remove the depth_stencil_alpha_state from the context
!1084
· created
Apr 13, 2023
by
Corentin Noël
master
Merged
22
updated
Apr 20, 2023
drm/msm: Fix shmem munmap
!1085
· created
Apr 13, 2023
by
Rob Clark
master
bugfix
Merged
1
updated
Apr 13, 2023
vrend: fix a null pointer dereference
!1086
· created
Apr 15, 2023
by
Alyssa Ross
master
Merged
1
updated
Apr 20, 2023
ci: Use meson setup/compile/install
!1087
· created
Apr 17, 2023
by
Corentin Noël
master
Merged
3
updated
Apr 18, 2023
vkr: adopt venus-protocol 1.0 and drop experimental
!1088
· created
Apr 17, 2023
by
Yiwei Zhang
master
ci
venus
Merged
1
32
updated
May 05, 2023
vrend: prevent attaching duplicate untyped resources
!1089
· created
Apr 18, 2023
by
Ryan Neph
master
bugfix
Merged
11
updated
Apr 20, 2023
renderer: Set num_allocated_consts to 0 on memory allocation failure
!1090
· created
Apr 19, 2023
by
Corentin Noël
master
Merged
4
updated
Apr 19, 2023
tgsi: Safely skip characters when dealing with floats and doubles
!1091
· created
Apr 19, 2023
by
Corentin Noël
master
Merged
6
updated
Apr 19, 2023
shader: Add more sanity checks regarding ranges
!1092
· created
Apr 20, 2023
by
Corentin Noël
master
Merged
5
updated
Apr 21, 2023
renderer: Ensure to only consider a certain amount of varyings
!1093
· created
Apr 20, 2023
by
Corentin Noël
master
Merged
10
updated
Apr 24, 2023
renderer: Unbind the sampler state from the subcontext on destroy
!1094
· created
Apr 21, 2023
by
Corentin Noël
master
Merged
3
updated
Apr 24, 2023
renderer: Make abo and ssbo take a strong reference of the resource
!1095
· created
Apr 25, 2023
by
Corentin Noël
master
Merged
5
updated
May 01, 2023
decode: Use size_t when dealing with memory size
!1096
· created
Apr 25, 2023
by
Corentin Noël
master
Merged
1
updated
Apr 25, 2023
shader: Use strdup in rewrite_1d_image_coordinate
!1097
· created
Apr 25, 2023
by
Corentin Noël
master
Merged
1
updated
Apr 25, 2023
p_state: decrease the size of pipe_stream_output_info and split its structure
!1098
· created
Apr 25, 2023
by
Corentin Noël
master
Merged
2
updated
Apr 25, 2023
shader: Handle reallocation when filling the offset buffer
!1099
· created
Apr 26, 2023
by
Corentin Noël
master
Merged
7
updated
Apr 28, 2023
shader: Remove unused variable
!1100
· created
Apr 26, 2023
by
Corentin Noël
master
Merged
0
updated
Apr 26, 2023
renderer: Avoid out-of-bound access when releasing ssbos
!1101
· created
Apr 28, 2023
by
Corentin Noël
master
Merged
0
updated
Jun 12, 2023
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