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  • virgl
  • virglrenderer
  • Merge requests
  • Open 30
  • Merged 746
  • Closed 291
  • All 1,067
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  • Set global hash table pointers to NULL on cleanup
    !828 · created Jun 12, 2022 by Joshua Ashton
    • MERGED
    • 5
    updated Jun 15, 2022
  • ci: Uprev Mesa to the latest version
    !827 · created Jun 09, 2022 by Corentin Noël
    • MERGED
    • 4
    updated Jun 10, 2022
  • vkr: enable VK_EXT_inline_uniform_block passthrough
    !826 · created Jun 07, 2022 by Dawn Han   venus
    • MERGED
    • 2
    updated Jun 08, 2022
  • vkr: some further fixes after supporting external memory opaque_fd
    !825 · created Jun 03, 2022 by Yiwei Zhang   0.10.0   venus
    • MERGED
    • 3
    updated Jun 27, 2022
  • Draft: shader: Manually implement the atomicCounter*ARB functions
    !824 · created Jun 03, 2022 by Corentin Noël
    • CLOSED
    • 1
    updated Jun 17, 2022
  • shader: Remove layout_location field
    !823 · created Jun 02, 2022 by Corentin Noël
    • MERGED
    • 1
    updated Jun 16, 2022
  • vrend: Free strarray
    !822 · created Jun 01, 2022 by 小田喜陽彦
    • MERGED
    • 2
    updated Jun 02, 2022
  • vkr: add allow_vk_wait_syncs capset
    !821 · created May 31, 2022 by Yiwei Zhang   venus
    • MERGED
    • 2
    updated Jun 13, 2022
  • vrend: Add missing feat_texture_srgb_decode check
    !820 · created May 30, 2022 by 小田喜陽彦
    • MERGED
    • 1
    updated Jun 14, 2022
  • vkr: add missing sType in VkPhysicalDeviceGroupProperties
    !819 · created May 27, 2022 by Yiwei Zhang   venus
    • MERGED
    • 2
    updated Jun 01, 2022
  • Fixes for !814
    !818 · created May 27, 2022 by 小田喜陽彦
    • MERGED
    • 0
    updated May 27, 2022
  • shader: remove obsolete layout handling code and rework interpolator handling
    !817 · created May 26, 2022 by Gert Wollny   code-improvement
    • MERGED
    • 1
    updated Aug 09, 2022
  • ci: remove some tests from flakes / fix a shader emmission
    !816 · created May 25, 2022 by Gert Wollny   ci
    • 1
    updated Jun 14, 2022
  • shader: Change the internal uniforms to uniform blocks
    !815 · created May 23, 2022 by Corentin Noël   0.10.0
    • MERGED
    • 28
    updated Sep 01, 2022
  • debug: Introduce "strict" build option
    !814 · created May 22, 2022 by 小田喜陽彦
    • 8
    updated Jun 28, 2022
  • shader: free string buffers for dest registers
    !813 · created May 20, 2022 by Gert Wollny   bugfix
    • MERGED
    • 4
    updated May 23, 2022
  • shader: Emit format layout if the image is not writeonly
    !812 · created May 19, 2022 by Gert Wollny   bugfix
    • MERGED
    • 4
    updated May 23, 2022
  • shader: Handle the created input array like an overlapping array
    !811 · created May 18, 2022 by Gert Wollny   0.10.0   bugfix
    • MERGED
    • 13
    updated Aug 02, 2022
  • ci: Uprev Mesa to the latest version
    !810 · created May 18, 2022 by Corentin Noël
    • CLOSED
    • 1
    updated Jun 10, 2022
  • shader: Add the uniforms to the header buffer only when required
    !809 · created May 18, 2022 by Corentin Noël
    • MERGED
    • 10
    updated May 19, 2022
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