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vrend: Use GL_MAX_UNIFORM_BLOCK_SIZE to report max UBO size

For NVidia the approach to deduct the maximum UBO size from the maximum number of uniform components doesn't seem to work, report the actual uniform block size reported by the host driver.

Related: #286 (closed)

Guest side fix: mesa/mesa!18512 (merged)

Edited by Gert Wollny

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