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shader: on GLES don't completely discard the TXQ writemask and drop bias in emulated 1D shadow array

  • The actual write mask in TXQ may still be a scalar, so we have to combine the 2D array correction with the actual write mask on GLES.
  • shadow texture lookup for 2D textures doesn't support a bias value
Edited by Gert Wollny

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