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virgl
virglrenderer
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!765
Draft: shader: Unwrap both x and y when using double variable as source.
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Corentin Noël
requested to merge
tintou/virglrenderer:tintou/dvec2-src
into
main
Mar 23, 2022
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Make it possible to actually access the x and y from the dvec2.
Edited
Mar 23, 2022
by
Corentin Noël
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