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shader: Make sure that we are not mixing generic and patch variables

It is possible for two variable to have the same sid and array_id as long as they have a different name. Make sure that we are not considering them as two components.

Also fix the already_found_one variable define in the loop when we need it to persist between iterations.

Signed-off-by: Corentin Noël

Edited by Corentin Noël

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