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WIP: shader: lower r11_g11_b10 to r32f in GLES to maintain WR

Italo Nicola requested to merge italove/virglrenderer:fix-wr-gles into master

This fixes crashes when we're trying to write and read to an image in GLES that has format R11G11B10. But I don't think it's very likely that the rendering will be correct, since an imageLoad to a vec4 will not fill the Y and Z channels as it would for R11G11B10.

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